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Gamers

Gaming has been one of the biggest industries in the entertainment sector for years, but Morgan Stanley analysts estimate about four years’ worth of video-game user growth happened in 2020 alone.* The pace of growth may remain strong as gaming consoles, mobile devices, and the games themselves become more sophisticated, driving deeper user engagement. With billions of gamers across the world spending more time playing and interacting in virtual realities, video-game publishers have access to a global consumer market.
image - VR gamer
The funds on this page invest in companies involved in the gaming industry.

 

ETFs

Data as of ET
Fund Name / Symbol
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Data quoted represents past performance. Past performance is not an indication of future results and investment returns and share prices will fluctuate on a daily basis. Your investment may be worth more or less than your original cost when you redeem your shares. Current performance may be lower or higher than the performance data quoted. For most recent quarter end performance and current performance metrics, please click on the fund name.
* Morgan Stanley Research, The internet on pandemic fast-forward, March 2, 2021

Get insights from Morgan Stanley

Podcast: Thoughts on the Market

New Online Habits vs. A Return to ‘Normal‪’

03/23/21‬‬‬

Morgan Stanley analysts discuss how the pandemic reshaped the video game landscape.

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